Shatra (game)

Shatra
a b c d e f g
14 c14 d14 e14 14
13 c13 d13 e13 13
12 c12 d12 e12 12
11 d11 (temdek) 11
10 a10 b10 c10 d10 e10 f10 g10 10
9 a9 b9 c9 d9 e9 f9 g9 9
8 a8 b8 c8 d8 e8 f8 g8 8
7 a7 b7 c7 d7 e7 f7 g7 7
6 a6 b6 c6 d6 e6 f6 g6 6
5 a5 b5 c5 d5 e5 f5 g5 5
4 d4 (temdek) 4
3 c3 d3 e3 3
2 c2 d2 e2 2
1 c1 d1 e1 1
a b c d e f g
Board with placed pieces in their starting positions. The ditch is marked as bold line, the temdek is indicated by a red square.
GenresBoard game
Abstract strategy game
Players2
Setup time<1 minute
Playing time30 minutes – 2 hours
ChanceNone
Age range7+[1]
SkillsStrategy, tactics

Shatra is a chess-like game which was played in the Altai region. It can be seen as a mixture between chess and draughts.[2]

General rules

Shatra is played on board of 62 tiles which are divided into 3 areas: The central area of 7x6 tiles and two 3x3 tiles (fortresses), which are connected via 1 tile (temdek) to the central board. The central area is divided horizontally by a ditch. Each player has 1 king, 1 queen, 2 rooks, 2 bishops and 11 pawns (shatras). The pieces move as in chess. The pieces placed in the fortress are called reserves and are unable to be moved. Instead they can be placed on any free tile of the board on the own site of the central board (reaching from the temdek to the central ditch) at any given time.[2] Dropping a piece from the fortress onto the central board ends the turn of the player. If a piece within the fortress makes a capture, it has to be moved to the own site of the board in the next round. Vacation of the fortress leads to the removal of the respective temdek, allowing captures from the field back into the fortress. The only piece that can move independently from the temdek is the king.[2]

The ditch in the central board is used as marker: If shatras cross the ditch, they can be moved like kings.

Pieces are captured like in draughts by "jumping over an adjacent piece to an empty square immediately beyond".[2] Thereby, shatras and the king perform a so called "short leap", meaning they can only jump over pieces directly adjacent to them, while queens, rooks and bishops are able to perform a "long leap", meaning they can "move over any number of vacant squares and leap over an opposing man to any vacant square beyond".[2] Capturing is compulsory for every piece except the king, meaning that every capture that is possible has to be performed. If after capturing a second capture is possible at the new position, it also has to be performed. If the new position allows multiple pathways to capture opposing tiles, the path leading to most captures has to be chosen. One piece cannot be jumped over in a multiple capture scenario. If a shatra promotes after a capture, it has to continue capturing as the promoted piece if that allows more captures.

Goal of the game is to capture or stalemate the opposing king or cause.[2]

Pieces & movement patterns

Piece Symbol Movement
Shatra
a5b5c5d5e5
a4b4c4 black circled4e4
a3b3c3 white pawnd3e3
a2b2c2d2e2
a1b1c1d1e1
King
a5b5c5d5e5
a4b4c4 black circled4e4
a3b3 black circlec3 white kingd3 black circlee3
a2b2c2 black circled2e2
a1b1c1d1e1
Queen
a5 up-left arrowb5c5 up arrowd5e5 up-right arrow
a4b4 up-left arrowc4 up arrowd4 up-right arrowe4
a3 left arrowb3 left arrowc3 white queend3 right arrowe3 right arrow
a2b2 down-left arrowc2 down arrowd2 down-right arrowe2
a1 down-left arrowb1c1 down arrowd1e1 down-right arrow
Rook
a5b5c5 up arrowd5e5
a4b4c4 up arrowd4e4
a3 left arrowb3 left arrowc3 white rookd3 right arrowe3 right arrow
a2b2c2 down arrowd2e2
a1b1c1 down arrowd1e1
Bishop
a5 up-left arrowb5c5d5e5 up-right arrow
a4b4 up-left arrowc4d4 up-right arrowe4
a3b3c3 white bishopd3e3
a2b2 down-left arrowc2d2 down-right arrowe2
a1 down-left arrowb1c1d1e1 down-right arrow

References

  1. ^ "TIP: anyone over the age of 7 or so can play". Mohr, Merilyn Simonds (1997). The New Games Treasury. Houghton Mifflin Company. p. 46. ISBN 1-57630-058-7.
  2. ^ a b c d e f Brine), Pritchard, D. Brine (David (2007). The classified encyclopedia of chess variants. Beasley, John D. (John Derek), 1940- (2nd ed.). Harpenden, England: J. Beasley. ISBN 9780955516801. OCLC 225581479.{{cite book}}: CS1 maint: multiple names: authors list (link)